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Ancient Map Guide

Master mid control and long rotations on this Mayan-themed competitive map


Ancient is a Mayan-themed competitive map that joined the Active Duty pool in 2021. Known for its open sightlines, long rotations, and critical mid/donut area control, Ancient offers unique strategic gameplay. The map features distinctive architecture, multiple elevation levels, and emphasizes positional play and map control over pure aim duels.

Map Overview & Layout

Ancient's open design features long sightlines and a central donut area that connects both bombsites, making mid control absolutely essential.

Map Characteristics

  • Balance: Balanced (50-50% both sides)
  • Playstyle: Positional, mid-focused
  • Complexity: Medium-High (open sightlines)
  • Mid/Donut Control: Extremely critical
  • Rotation Time: Very Slow (14-16 seconds)

Key Areas

  • Mid/Donut: Central control area
  • Cave: Underground passage
  • A Site: Open bombsite with temple
  • B Site: Enclosed site with ramp
  • Long (A): Long approach to A

Essential Callouts

Ancient has unique callouts based on its Mayan theme:

A Site Callouts

  • A Site: Bombsite area
  • Long (A Long): Long path to A
  • Temple: Temple structure on A
  • Cave: Underground route
  • Cubby: Corner near cave exit
  • Elbow: Corner angle at A
  • Ramp: Ramp to A site
  • Heaven: Elevated position at A
  • Jungle: Garden area near A
  • CT Spawn: CT starting area

Mid Area Callouts

  • Mid: Central area
  • Donut: Circular mid structure (critical)
  • Top Mid: T-side mid entrance
  • Bottom Mid: Lower mid area
  • Window: Window to mid
  • Lane: Pathway through mid
  • Red: Red structure in mid
  • Pillar: Pillar in mid area

B Site Callouts

  • B Site: Bombsite area
  • B Ramp: Main ramp to B
  • Alley (House): Alley route to B
  • Back Site: Back of B site
  • Cat (Catwalk): Elevated position
  • Boxes: Box stack on B
  • Default: Standard plant spot
  • Headshot: Elevated angle
  • Window: Window at B
  • CT: CT entrance to B

CT Side Strategy

CT side on Ancient requires strong mid/donut control and dealing with slow rotations. Positioning is crucial due to open sightlines.

Standard CT Setup (2-1-2 or 1-2-2)

2-1-2 Setup:

1-2-2 (Mid-Heavy):

CT Positioning & Tips

T Side Strategy

T side on Ancient requires patience, donut control, and exploiting the long CT rotation times with strategic pressure.

Default T Setup

T Execute Strategies

A Site Execute (Long/Cave)

A executes use multiple routes and utility:

B Site Execute (Ramp/Alley)

B executes focus on overwhelming the site:

Donut Control Strategy

Taking donut control opens up the entire map:

Essential Smokes

Critical smokes for Ancient that enable site takes:

A Site Smokes

  • Heaven: From long/donut - blocks elevated A position (essential)
  • Temple: From long - clears temple position
  • Cubby: From cave - blocks cubby angle
  • Elbow: From long - blocks corner angle
  • CT Spawn: Delays rotations to A

B Site & Mid Smokes

  • Cat (Headshot): From ramp - essential for B take
  • CT: From ramp - blocks CT entrance
  • Back Site: From ramp - clears deep position
  • Donut: From top mid - denies mid control
  • Window: Various positions for mid control

Advanced Tips & Tricks

Donut is Key

Donut/mid control is the most important objective on Ancient:

Rotation Times

Ancient has the longest rotation times in the map pool:

Cave Control

Cave is a fast route that bypasses long:

AWP Effectiveness

Ancient's open sightlines make AWPs very powerful:

Pro Tip: Map Control & Patience

Ancient rewards methodical map control over rushed executes. The optimal T strategy is:

Common Mistakes

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